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Deadlands Noir - That Old Time Religion download tn hindi

7/30/2019

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Deadlands Noir - That Old Time Religion Download Tn Hindi



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About This Game

A Visual Novel set in the Deadlands Noir RPG Setting from Savage Worlds.
* Now updated to include Episode 1 and 2 *

New Orleans, 1935. Whoever called this "The Big Easy" sure got that one wrong. Things are tough all over. Honest work is hard to find, and even dishonest jobs are getting scarce. The one thing that's not in short supply is trouble. From shady thugs to crooked cops to mafia soldiers, there's plenty of characters out there looking to give an honest Joe a hard time. And that's not the worst of it.

There are stories going round about things that go bump in the night. Things you wouldn't want to meet in a dark alley on a darker night. And those stories aren't just coming from rummies or saps who read that epitaph rag.

Still, there are a few heroes left in the concrete jungle. Steely-eyed private dicks, fast-talking grifters, wild-eyed inventors, and shadowy houngans still struggle against the encroaching darkness. With enough moxie--and more than a little luck--they might just be enough to turn the tide.

This is just one story. The story of Harvey Jenkins, Private Investigator.

This story was written by Sean Patrick Fannon, Lead Designer and Brand Manager for Savage Rifts and author of numerous RPG products such as Shaintar: Legends Arise and The Fantasy Roleplaying Gamer's Bible. The story is set in the Deadlands Noir RPG Setting created by John Goff, Shane Hensley, Clint Black and Sean Preston. The soundtrack was produced by Harry Mack for the Deadlands Noir Kickstarter and has been incorporated here as compelling background music. Cheyenne Wright produced all the images and artwork. The original concept was produced by Brendan Quinn and edited by Sara Quinn. Doug Davison converted it and rewrote much of the program to run using the Ren'Py visual novel creation software.

Episode 2 was written by Sean Patrick Fannon, with contributions by Doug Davison. Sound FX were sourced from SoundBible.com and other public domain sources. Credits are included at the end of the story.

If you like this story, please look for more stories featuring Harvey Jenkins in The Big Easy.

Gameplay

  • A visual novel with 1 - 1.5 hrs of play time (at an average pace)
  • 1 hour of background music - classic sleuth music has tons of character - jazzy riffs, slinking symbols. Ambient sections set the mood with dark, surreal backdrops.
  • Branching story-line (somewhat linear)
  • The first of many stories featuring Harvey Jenkins, Private Investigator
  • Set of 5 Trading Cards

Episode 2 Gameplay

  • Adds roughly another 1-2 hours of play time
  • Adds skill checks based in the Savage Worlds and Deadlands Noir RPG using Harvey's stats for shooting
  • New, deadly story branches lead to meaningful results to your choices
  • Expands upon Harvey's relationship with characters from Episode 1
  • New Achievements to unlock
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Title: Deadlands Noir - That Old Time Religion
Genre: Casual, Indie
Developer:
SmiteWorks USA, LLC
Publisher:
SmiteWorks USA, LLC
Release Date: 3 Jul, 2015


Minimum:

  • OS: Windows XP, Vista, 7x or 8x
  • Processor: 1 GHz or higher processor
  • Memory: 128 MB RAM
  • Graphics: DirectX or OpenGL compatible card
  • DirectX: Version 9.0c
  • Storage: 150 MB available space
  • Sound Card: a sound card is required for hearing background music
  • English



    deadlands noir - that old time religion


    While I briefly played the Deadlands tabletop RPG back in the 90s - yup, I'm THAT old! - I'll confess to having never so much as HEARD of this Deadlands Noir phenomenon. Now, considering that Deadlands was more-or-less a transposing of Call of Cthulhu-style antics into a Western (read: cowboy) setting, I'm not quite sure what the purpose of transposing Call of Cthulhu-style antics into a 1930s setting is, considering that that's precisely when the original Call of Cthulhu RPG was set anyway! BUT...I'm not here to query the existence of a tabletop RPG, I'm here to review a video game\/"visual novel" set in that universe. So get awn wit' it, already!

    Now, while I played plenty of Fighting Fantasy-style gamebooks when I was young, and read the occasional "Choose Your Own Adventure"-style book as well, I'm not going to pretend that I'm especially well-versed in the world of the "visual novel". I've played a couple, and that's about it. And in all honesty, they're not a medium terribly well-suited to yours truly, considering that I speed-read too fast to become truly immersed in whatever it is that I'm reading, and, well, basically, that's the main thing which these kinds of "games" are comprised of: Reading! I'll further add that I'm a little ambivalent about the VALUE of text-based adventure games in an era where video games are capable of graphics arguably more convincing than a lot of the CGI you see in BLOCKBUSTER MOVIES these days (\u2665\u2665\u2665\u2665 you all, I'll take the visual aesthetic of Bioshock Infinite or Outlast over a frigging MARVEL or recent PETER JACKSON movie, any day)! But again I digress, as I'm here to attempt to objectively review this game for what it is, rather than query the very validity of its existence at all.

    So how does this stack up as a "visual novel", given my understanding of what this genre aims to achieve? Well, the visuals themselves are...well...they're okay. A bit sub-standard considering the whole nature of the project, but certainly nowhere near "bad" enough to significantly diminish the experience...though there's precious few images actually on offer (perhaps mercifully), and they don't always illustrate what is being described in the text 100% accurately (invisible fedoras, anyone?)! So what about...the writing? Well, being a "noir" (read: detective) piece, the writing is certainly appropriate and on the whole, pretty good...sure it's not Raymond Chandler, but whad'ya expect? It's fine, it really is, and even served me up the occasional chuckle. Try this one on for size: "He looked as nervous as a rabbit at a coyote convention." Now, if that don't float ya boat, then you're probably not gonna have a very good time here. It certainly does "the job" it's meant to do, in my humble opinion. As does the music, which is nice enough without being anything to write home about. Unless your mother is especially into a mix of moody jazz and pseudo-orchestral horror movie soundtracks (in which case she'll probably appreciate your letter).

    What about...story? Hoo boy. Here's the kicker. IT'S REALLY FRICKING SHORT. How short?! Well, under an hour, if you read as quickly as me...maybe an hour-and-a-half if you're a super-slow reader. And "gameplay"? Well...again, I'm not sure I made much more than about eight to ten "decisions" during the course of the entire game! Sure, none of those led to me DYING, so maybe you get a bit more bang for your buck if you DO manage to snuff yourself at some point; and perhaps there's even a teeny, tiny bit of replayability* if you start all over again, and make a few different choices here and there. But there's no surely no justification for the four-dollar asking price. Oh, and it ends with an ADVERTISEMENT for the tabletop game, so if its main purpose is to be a shameless advertisement for an altogether different product...maybe it's worth a BUCK, if that?! (FREE also occurs to me as a reasonable price-tag, but let's not quibble.)

    If I haven't managed to talk you out of it yet, at least wait until a significant sale. Consider this a very WEAK recommendation at best, and only at a bargain-basement price.

    Verdict: 5\/10.

    (* Google tells me that "replayability" isn't a real word. Google can go \u2665\u2665\u2665\u2665 itself. I'M OLDER THAN IT IS, SO IT CAN LEARN TO RESPECT ITS \u2665\u2665\u2665\u2665ING ELDERS, SO IT CAN.). This has a decent story, With likable characters and some old 1930's Noir visuals and actions. Seems I've been getting away from my normal otome games that i love so much, To see what other genres have to offer. This came at a cheap price with a free 2nd episode\/chapter with unlockable achievements. Its good all around.. Edit: Episode 2 has been added since this review was written. Episode 1 has had "minor updates," so some of the information in this review might be outdated.<\/b>

    I don't want to pile on here, and I wouldn't go so far as "dreadful," but yeah, this isn't very good. It feels really rushed, character development is largely tell not show, and things mostly happen one after the other for no apparent reason. If you choose poorly, you just get rescued. Nothing really matters. There's one random choice that will lead to an explanation of a major plot point and give you an important item. If you don't make that choice you still get the item; it comes out of nowhere.

    In addition to the plot issues, as a visual novel it's technically pretty sloppy. There are weird things like narration in character dialog windows and single choice decisions. There's no CG gallery with percent completion, even after playing through once.

    Considering that the whole thing ends with an ad for the Deadlands Noir tabletop RPG, it probably just should have been free. There are trading cards (set of 5), though, which isn't currently listed on the store page (oh, it's in the description, but not the sidebar), so if it's on sale for fourteen cents it might be worth buying.. A really short VN, but enjoyable. I liked the noir style and I\u2019d definitely read another VN like this one. Get it on a sale tho, since it\u2019s really short and not so worth paying the full price.

    5\/10.. Pros: Cheap

    Cons: no setting customization
    bland writing
    no choices
    very short
    bad graphics
    assumes you know everything already
    no character depth

    in total, forget this game, just save your money!. Dreadful. That's how I would sum this up in one word. I suspect other negative reviews of the game may focus on the fact that it looks like a two-bit Newgrounds game, but the weaknesses of a visual novel can be forgiven as long as there is a compelling story, strong writing, and an enjoyable atmosphere that go along with the game. This has none of that. I bought the game because it had all the things I enjoy--New Orleans, Deadlands, film noir, religious undertones--but I couldn't get past the awful writing, generic "jazz" music, and terrible static art that start this game out. There's nothing here for anyone to enjoy. It should have been torn apart by several editors before it made its way to Steam.. I really want to recommend this game. I had trouble running it at first, but after some communication with the developer - who was very helpful - I got it going. For a dollar, you're getting two good stories and very little risk for a "game over" in the traditional sense - worth it, at first glance.

    I, however, have two complaints. The first is that the game was initially impossible to run (Avast users need to disable all shields on their first launch), which as I mentioned before, I was able to fix with a little guidance from the developer.
    My biggest complaint concerns the achievements - only two of the fifteen available unlocked after my first playthrough, and I haven't been able to trigger the others since. As a casual achievement hunter, this is super disappointing, as I was looking forward to a good story and an easy 100%.

    If the achievements were patched, I would definitely give this game a positive review, but as it stands, I just can't.. Good game: a decent story with original noir-styled art and music. Possibly a bit short but that would be my only complaint

    Edit for Episode 2: Where episode 1 felt short and had a story that was a bit linear, episode 2's story is a bit longer and feels more fleshed out with a few more branching paths because they've added a little bit more weight to the choices you make. Overall the game feels more complex but in the good way, it makes you feel more invested with the characters and the story. This is a good Deadlands story and I will be pleased if the devs make more.


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